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Click to enlarge note: the skybox in the background was not my work. I found it on the internet somewhere. If it is your work, or the work of someone you know, please e-mail me immediately. It is (so far) only for personal use. If this engine gets picked up for a game, etc. both the terrain and the skybox will not be included in the project.
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Day 2 - just got terrain textured & rendered
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Day 3 - after some speed improvements
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Day 4 - mipmapping and texture sorting (for speed)
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Day 5 - got vertex arrays working, big draw distance fast
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Day 5
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Day 5
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Day 6 - Lighting/skybox implemented
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Day 6 - I also majorly dimished "texture tiling" for grass/rock
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Day 6
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Day 6
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Day 7 - some internal code reorganization, optimizations
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Day 7 - Ooh, the rolling green hills...
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Day 7 - And the rolling green mountains...
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Day 9 - The new file format is allowing me to draw larger terrains faster than ever before
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Day 9 - These look even better on your screen
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Day 9
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Day 9
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Day 9 - I put this one up to highlight some of the dynamic lighting
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Day 9 - Early attempt at implementing VAR. It got much better. This is captured from a friend's GeForce2MX
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